A street criminal offers six dangerous outcasts a fortune to break into an impregnable fortress and rescue a captive inventor. The heist needs a plan no one has tried before, and none of the crew trusts the others.
Paris, 1889. Severin Montagnet-Alarie, a hotelier and treasure-hunter, is offered the chance to reclaim the inheritance his family was denied. To earn it he must assemble a crew and steal an ancient artifact, a job that takes them into the secret society that rules the city's magic.
In a city of canals and thieves, Locke Lamora leads a small band of con artists who rob the nobility. A hidden power turns the tables, and the crew find themselves caught in a scheme far larger than any of their own.
Michael Smith has not spoken since a violent event in his childhood. As a teenager he discovers he can open almost any lock, a talent that draws criminals who need a safecracker. His skill also brings him to Amelia, and protecting her pulls him into an elaborate con he cannot easily escape.
Sancia Grado is a thief in Tevanne, a city where scribing commands objects to obey written orders. Hired to steal a key, she finds it holds power that could break the four merchant houses' grip on magic, and the houses will kill to keep that power buried.
Two orphaned brothers run away to Venice and fall in with a gang of street children led by the mysterious Thief Lord, who claims to be a master burglar. The children live in an abandoned cinema, stealing what they need and looking out for one another, until a strange commission and a magical carousel pull them into a bigger adventure than they expected.
In the city of Vienne, the aristocrat Nicholas Valiarde plays the careless nobleman while secretly running a network of thieves. He is funding a long revenge against the man who ruined his family through a series of elegant heists. Then eerie deaths and a forbidden necromantic power interrupt his carefully built scheme, and Nicholas has to decide how far his deception and his private code will carry him.
Blue has grown up in a house of psychics and is warned she will cause her true love's death. Drawn into the search for a lost Welsh king with a group of boys from a prestigious school, she finds her life tangled with theirs and with their dangerous families.
Parker, a career thief, is shot and left for dead after a heist by his own crew. He walks back into New York with no money and one goal: recover his share from the men who betrayed him, even if that means taking on the organized crime outfit protecting them.
Four armed men seize a New York City subway train, taking seventeen passengers hostage and demanding a fortune within an hour. As the city negotiates, a transit police lieutenant races to understand the hijackers' escape plan before the deadline runs out.
Arsène Lupin robs the rich with flawless manners and a wink, slipping past locked doors and out of police traps alike. A master of disguise who lives both as an elegant gentleman and as France's most wanted burglar, he steals jewels, paintings and secrets, and often turns his schemes against people who deserve it. The stories follow his ingenious thefts and the detectives who try to catch him.
Harry Crewe, newly orphaned, travels to a remote outpost on the Darian border to live with her brother. Corlath, king of the Free Hillfolk, carries her away from the fort, and she finds an old magic waking in her blood. Caught between two peoples, she must decide where she belongs.
Nathaniel is a young apprentice magician who summons the djinni Bartimaeus to steal a powerful amulet from a politician. The djinni is clever, sarcastic and far from willing, and the theft sets off a fight that neither of them expected to survive.
In 1855 a polished thief plans to steal a shipment of gold being carried by train from London toward the Crimea. He gathers a crew, copies the four keys to the safes and studies the timetable, while a police informant threatens to expose the scheme.
A. J. Raffles is a celebrated cricketer welcomed into London's best clubs, and by night a daring burglar. His friend Bunny Manders, drawn into the schemes, narrates a series of elegant robberies that mix careful planning with narrow escapes. Raffles steals from the wealthy, keeps his manners, and treats each job as a sport, while the pair dodge the growing danger of being caught.
In an ash-covered empire, a street thief is trained in allomancy, the magic of burning metals. She joins a crew planning to overthrow the immortal Lord Ruler, though the prophecy around her may be a lie.
Ponyboy Curtis is a greaser in a city divided between poor kids and the richer Socs. After a fight turns deadly, he and his friend go into hiding, and he begins to see the people around him beyond their labels.
Miles Halter leaves his quiet Florida home for a boarding school in Alabama, drawn by the last words of famous people. There he joins a tight circle of friends, falls for the reckless Alaska Young, and is forced to reckon with loss and guilt.
Children who have returned from magical worlds struggle to readjust, so Eleanor West's home gives them somewhere to belong. When Nancy arrives from the Halls of the Dead, she finds the school hiding its own dangers and a mystery that threatens her new friends.
After a disease kills most American children, the survivors develop dangerous powers and are locked in government camps. Sixteen-year-old Ruby escapes and joins a group of runaways searching for a safe haven, while learning the cost of her own abilities.
With the witch hunts still burning, Lou and Reid flee and try to gather allies against the church. They bargain with people they do not trust and hide a bond more dangerous than any enemy. As the threat grows, Lou senses that the darkness inside her is not as harmless as she believed.
Eelyn is a warrior of the Aska clan, raised to fight the rival Riki in a war older than anyone remembers. Captured and forced to live among her enemies, she begins to see them as people, and finds herself drawn to a young man she was always taught to kill.
Case is a washed-up computer hacker living in a Japanese city, until a mysterious employer hires him for one more job. Working with a street samurai and a woman with mirrored eyes, he is drawn into a scheme far larger than the theft he was promised.
Fourteen-year-old Sophronia is sent to Mademoiselle Geraldine's Finishing Academy, where proper young ladies learn dance, dress and etiquette, and also lock-picking, information gathering and the quieter arts of espionage. A stolen prototype and a plot against a schoolmate pull Sophronia and her new friends into danger.
Start with “Six of Crows”, “The Gilded Wolves”, “The Lies of Locke Lamora”: they are the closest to “Heist Society” in tropes and mood. Under each book in the list you will see what exactly it has in common.
How are similar books chosen?
We compare tropes (for “Heist Society” these are Heist, Found Family, Morally Grey Character), genre, plot, era and tone. It is not “readers also bought”; it is similarity in the content itself.
Are there recent books in this list?
Yes. Among the newer ones are “Six of Crows”, “The Gilded Wolves”, “The Lies of Locke Lamora”. Switch the “Modern” filter to keep only books from 2000 onward.