What to read after “Oathbringer” by Brandon Sanderson: a list matched by tropes, mood and atmosphere. Under each book you will see what it has in common.
Shea Ohmsford lives a quiet life in the Shady Vale until the druid Allanon arrives with a warning: the Warlock Lord has returned, and only a descendant of the Shannara line can stop him. Shea sets out with a small band of companions to find the Sword of Shannara, the one weapon said to be able to destroy the Warlock Lord, before the Northland armies reach the Southland.
After five years apart, old friends meet again at the Inn of the Last Home as war spreads across Krynn. A plain staff, a cleric without faith and rumours of dragons pull them into a quest to recover the Disks of Mishakal, the lost teachings of the true gods, and to stand against the Dragon Highlords.
Morgon, prince of the island of Hed, won a riddle contest against a ghost and now wears three stars on his forehead. When shape-shifters attack and the High One's realm begins to stir, he leaves his farm behind to seek answers about the fate that binds him to a land he has never seen.
Vaelin Al Sorna is given to the Sixth Order as a boy and raised among warriors who serve the Faith. His strange gift, the blood-song that lets him hear the dead, marks him for a harder path, and his training ends in a war that will decide the future of an empire.
Three young men from the village of Emond's Field are driven from home by monsters out of legend. Pursued by servants of the Dark One, they learn that one of them may be the Dragon Reborn, destined to save the world or break it.
On a storm-scoured world, a slave carries ancient honours, a scholar chases forbidden knowledge and a soldier guards a war that never ends. Their paths bend toward a returning danger few believe is real.
Davian is an Augur, born with powers forbidden since the old war. When the laws of the Venerate turn against him, he flees with his friends in search of the man who might explain why the Augurs fell. What he finds tests everything he was taught to believe.
Priya has spent years hiding her power in a temple, tending the gardens that hold the prisoner princess Malini, who is held by her own brother the emperor. When the empire's plans threaten them both, the two women must choose between safety and an uprising that could remake Parijatdvipa.
The Banished Lands have known peace for years, but old rivalries are waking. Corban, son of a village lord, dreams of becoming a warrior; far away, a princess and a giant's son are caught up in the schemes of kings. A prophecy of the Bright Star and the Black Sun begins to unfold.
Yeine Darr is summoned from her northern homeland to the city of Sky, where she is named an heir to the Arameri throne after her mother's death. As she learns the rules of a court that keeps gods as servants, she finds that the contest for the succession is also a trap.
Nahri has survived in eighteenth-century Cairo by faking healings and stealing what she can. A careless summoning calls a djinn warrior to her side and drags her to Daevabad, a city of magic and old feuds, where her true blood makes her a threat to everyone around her.
Garion grows up on a quiet Sendarian farm, unaware of the forces watching him. When a mysterious storyteller and a royal sorceress arrive, he is drawn into a search for a stolen artefact, travelling with a company that hides its true purpose from him. The old prophecy of the Belgariad has begun to move.
A man wakes in a hospital with no memory, drives out against his doctors' advice and begins to piece together who he is. He turns out to be Corwin, a prince of Amber, and Amber is the true world of which Earth is only a shadow.
In the East, the queen Sabran must keep the line of Berethnet alive to hold back the Nameless One. In the West, the mage Ead secretly guards her, and in the South a dragon rider's daughter grows up in hiding.
Fitz is the unacknowledged bastard son of a prince, raised in the shadows of the royal court. Trained secretly as an assassin and bonded to a wolf through the forbidden Wit, he must decide where his loyalty lies as the kingdom's politics turn treacherous.
Clay Cooper left his days as a mercenary behind for a quiet life. Then an old bandmate arrives to say his daughter is trapped in a besieged city, and Clay must round up the ageing, out-of-shape heroes of Saga for one more job.
After the gods fell, their monstrous children and the warlike humans left behind inherited a harsh land. A thrall seeking freedom, a huntress avenging her family and a noblewoman with a company of mercenaries are drawn into a new age of blood and gods.
Simon is a kitchen boy in the castle of the Hayholt, who dreams of heroes while the old king's health fails. When betrayal strikes, he flees into a country of trolls and swords, and the fate of Osten Ard falls into unlikely hands.
Frodo inherits a golden ring that is far more than it seems, and learns it is the master ring of the enemy Sauron. With a company of dwarves, elves, men and a hobbit gardener, he sets out to carry it to the only place where it can be destroyed.
In the city of Tova a solar eclipse is coming, and with it an old prophecy of a god reborn. Xiala, a disgraced sea captain, is ordered to carry a strange young man to the city, while Serapio has been shaped since childhood for a ceremony he does not fully understand.
By day the world belongs to people; at night, demons rise from the ground. Three children, Arlen, Leesha and Rojer, grow up in the shadow of the wards that keep the corelings out, and each finds a different way to fight back.
In the dying empire of Sorlost, a ragged company of mercenaries is hired to kill the emperor. Among them is Marith, a young man hiding a noble name and a hunger for violence he cannot master. Their conspiracy drags the ancient city toward blood and fire.
The Black Company is a band of mercenaries who once served the light and now fight for one side in a war of dark powers. Croaker, the company's physician and annalist, records their grudging days, where the line between good and evil has blurred and surviving matters more than any truth.
Thomas Covenant, a leper shunned by everyone, is struck down and wakes in the Land, a place where his white gold wedding ring carries power. He refuses to believe any of it is real, even as its people hail him as a saviour.
Start with “The Sword of Shannara”, “Dragons of Autumn Twilight”, “The Riddle-Master of Hed”: they are the closest to “Oathbringer” in tropes and mood. Under each book in the list you will see what exactly it has in common.
How are similar books chosen?
We compare tropes (for “Oathbringer” these are Redemption Arc, Epic Fantasy, Morally Grey Character), genre, plot, era and tone. It is not “readers also bought”; it is similarity in the content itself.
Are there recent books in this list?
Yes. Among the newer ones are “Blood Song”, “The Way of Kings”, “The Shadow of What Was Lost”. Switch the “Modern” filter to keep only books from 2000 onward.