Richter expects a new virtual world to be a game, then wakes trapped inside it. Alone in a monster-filled forest, he learns its rules, gathers resources and experience, and begins building a settlement, while the world's other powers take notice of the newcomer.
Bullied at school and ignored at home, Jason escapes into Awaken Online, a full-immersion game, and chooses the path of the necromancer. His growing power and undead army make him the game's villain, and his choices there begin to change his real life.
Corin Cadence enters the Serpent Spire to earn a magical attunement and learn what happened to his missing brother. He leaves with an unusual power, then studies at Lorian Heights Academy, chasing forbidden knowledge and building a team around his strange abilities.
In Sacred Valley children advance through ranks of sacred power, but Lindon is born Unsouled and left behind. Refusing his place, he trains in secret and enters the valley's tournament, hoping to earn a path out before his weakness costs him everything.
Jason, an office supplies manager, is pulled from Earth into a world of magic and monsters. There he gains a strange essence that grows stronger with every fight, gathers a circle of companions, and learns that power, friendship and morality do not always agree.
Diving into the new VR game Ascend Online, Marcus logs in expecting adventure but is separated from his friends and dropped into a remote frontier village under goblin attack. He rallies the villagers to drive the raiders off, then helps them rebuild their ruined homes while learning how real the game world can feel.
Betrayed by his guild, Oren wakes trapped inside the game New Era Online as a low-level goblin. Cut off from his old character and hunted by players and monsters alike, he must rebuild from nothing, grow his settlement, and find a way back to his human life.
When a system integrates Earth, Jake Thayne is pulled into the Tutorial along with everyone else. Forced to hunt monsters and absorb their power, he grows far faster than most, while the world he returns to is no longer the one he left.
Kell is one of the last Antari, magicians who can travel between four parallel Londons: Red, Grey, White and the lost Black. After a smuggling exchange goes wrong, he flees into Grey London and meets Lila Bard, a thief who talks her way into his journey. Together they must keep a dangerous object from falling into the wrong hands.
Reidon Ward is a sickly orphan with almost no chance of reaching the military academy, until he is fitted with a rare CAD. Admitted to Galens Institute, he must climb its brutal rankings and prove that his weak body can survive the training meant to break him.
When an alien corporation turns Earth into a lethal dungeon for an intergalactic reality show, Carl and his ex-girlfriend's cat, Princess Donut, enter the levels. Carl's only plan is to survive the cameras, the monsters and the audience.
Tress lives on an island where the seas are made of deadly spores. When the man she loves is taken by the Sorceress, she leaves her ordinary life, gathers an unlikely crew and sails toward the midnight sea to bring him home.
Loulie al-Nazari, the Midnight Merchant, trades in jinn relics with her jinn bodyguard Qadir. When the sultan forces her into a search for a lost lamp, she must cross a desert of jinn, thieves and old stories, where the line between merchant and prey keeps shifting.
Sancia Grado is a thief in Tevanne, a city where scribing commands objects to obey written orders. Hired to steal a key, she finds it holds power that could break the four merchant houses' grip on magic, and the houses will kill to keep that power buried.
Doctor Adoulla Makhslood is the last real ghul hunter in the desert city of Dhamsawaat, and he wants only to retire. When a series of murders points to a powerful supernatural enemy, he takes up his sword again with his young apprentice and a fierce tribeswoman, and the three pursue the danger beyond the city walls.
Will Parry, a boy on the run after a violent encounter, crosses through a window into another world and meets Lyra Silvertongue. Together they search for Will's missing father and for the source of the mysterious Dust, while a knife that can cut openings between universes draws them into a war far larger than either of them.
Twelve-year-old Jack Sawyer sets out from New Hampshire to California to find a talisman that may save his dying mother. His road runs through the Territories, a parallel world where many people have counterparts, and where the same journey carries dangers he could never face in his own world.
Nahri has survived in eighteenth-century Cairo by faking healings and stealing what she can. A careless summoning calls a djinn warrior to her side and drags her to Daevabad, a city of magic and old feuds, where her true blood makes her a threat to everyone around her.
On a storm-scoured world, a slave carries ancient honours, a scholar chases forbidden knowledge and a soldier guards a war that never ends. Their paths bend toward a returning danger few believe is real.
Kinch Na Shannack owes his guild of thieves more than he can ever pay. To settle the debt he tags along with a scarred knight on a journey to find women taken by goblins, through a world of old wars, hungry gods and creatures that would happily eat a thief.
In a city of canals and thieves, Locke Lamora leads a small band of con artists who rob the nobility. A hidden power turns the tables, and the crew find themselves caught in a scheme far larger than any of their own.
Eli Monpress is a wizard and a thief who would rather have a larger bounty than a heavier purse. To raise it he kidnaps a king, which brings the Spirit Court's envoy Miranda Lyonette after him. Eli's easy charm hides a plan that puts more than his own bounty at stake.
Buttercup and farm boy Westley are parted when he sails away to make his fortune and is reported killed by pirates, and she is promised to a prince she does not love. A swordsman, a giant and a scheming noble chase the pair across a kingdom of pirates and wonders, in a tongue-in-cheek fairy tale of true love.
Quentin Coldwater is recruited to a hidden college of magic in upstate New York, where years of study leave him restless and still searching for meaning. When he and his friends find a way into Fillory, the enchanted land from his childhood books, its dangers turn out to be very real.
Start with “The Land: Founding”, “Awaken Online: Catharsis”, “Sufficiently Advanced Magic”: they are the closest to “Ritualist” in tropes and mood. Under each book in the list you will see what exactly it has in common.
How are similar books chosen?
We compare tropes (for “Ritualist” these are LitRPG, Portal Fantasy, Quest), genre, plot, era and tone. It is not “readers also bought”; it is similarity in the content itself.
Are there recent books in this list?
Yes. Among the newer ones are “The Land: Founding”, “Awaken Online: Catharsis”, “Sufficiently Advanced Magic”. Switch the “Modern” filter to keep only books from 2000 onward.