In Victorian London, Tessa Gray is kidnapped by the Dark Sisters and learns she is a shape-shifter. Rescued by the Shadowhunters, she is drawn into a fight against a powerful enemy while navigating her feelings for two brothers, Will and Jem.
Isobel paints portraits for the fae, whose kind cannot create art themselves. When she paints mortal sorrow into the face of the autumn prince, she commits a crime that could cost her life. He carries her to his court for judgment, and their mutual distrust slowly turns into something forbidden.
Feyre kills a wolf in the winter woods and is taken to a magical realm as payment. In the Spring Court she learns the land is cursed, and her loathing for its high lord slowly turns into something she never expects.
On her sixteenth birthday Meghan learns that her little brother has been swapped for a changeling and that the fey are real. To get him back she enters the Nevernever, a dangerous world divided between Summer and Winter courts, where she is drawn to a prince she was raised to fear.
Matt Cruse is a cabin boy on the Aurora, a luxury airship that crosses the oceans. When a pirate raid and a storm leave the ship stranded on a remote island, Matt and a rich passenger's daughter, Kate, search for the flying creatures her grandfather claimed to have seen before the pirates close in.
In an alternate 1878, Karen Memery works at a brothel in Seattle. When a badly injured woman arrives with a ruthless man on her trail, Karen is pulled into a hunt for a serial killer, a corrupt election and a mess of dangerous inventions.
A street criminal offers six dangerous outcasts a fortune to break into an impregnable fortress and rescue a captive inventor. The heist needs a plan no one has tried before, and none of the crew trusts the others.
Jude was born mortal but was raised in the High Court of Faerie after her parents were killed. Mocked by the fae and drawn to the cruel prince Cardan, she schemes her way into the court's politics, trading secrets and taking dangerous risks to win a place among those who despise her.
In an alternate 1914, the Great Powers fight with two kinds of technology: the Clankers' diesel walkers and the Darwinists' genetically engineered beasts. Prince Alek, on the run after his parents' assassination, and Deryn, a girl disguised as a boy in the British airship service, meet when the whale airship Leviathan crashes in the Alps.
Fourteen-year-old Sophronia is sent to Mademoiselle Geraldine's Finishing Academy, where proper young ladies learn dance, dress and etiquette, and also lock-picking, information gathering and the quieter arts of espionage. A stolen prototype and a plot against a schoolmate pull Sophronia and her new friends into danger.
Jude now controls the throne from behind the scenes, holding Prince Cardan bound to her for a year and a day. Court politics, undersea enemies and her own divided heart threaten the plan. She must keep her grip on power while denying the feelings growing between her and the wicked king she came to despise.
After the Iron Duke broke the Horde's hold on England, Rhys Trahaearn became a hero, a merchant and a man used to taking what he wants. Detective Inspector Mina Wentworth has Horde blood and little place in London society, but a body dropped on Rhys's doorstep forces them to work together against a plot aimed at everyone in England.
When the Empire of Masks conquers her island home, Baru Cormorant hides her hatred and joins the imperial civil service. Sent to a restless province as an accountant, she works to rise high enough to free her people, even as her choices cost her the woman she loves.
Thousands of years after a war destroyed civilization, cities move on giant wheels and hunt smaller towns for fuel and parts. Apprentice historian Tom Natsworthy is thrown out of London after a girl named Hester tries to kill a powerful official, and the two must survive the wastelands together while a larger scheme takes shape inside the city.
Aislinn has always followed the rules for surviving the hidden world of faeries: never draw their attention, never let them know she can see them. Then the Summer King begins to court her, sure she is the queen he has been searching for, while her human friend Seth refuses to let her face the fae alone.
Sabriel has grown up safely across the Wall, far from the Old Kingdom and its dead. When her father, the Abhorsen, vanishes, she crosses into a land where the dead walk and takes up his bells and his duty. With a free magic creature and a trapped soldier, she sets out to find him.
In the vast industrial city of New Crobuzon, the scientist Isaac agrees to restore flight to a creature who has lost its wings. The experiment releases something that feeds on dreams and minds, and the city is soon sliding toward disaster.
Mia Corvere survives the murder of her family and is taken in by the Red Church, a hidden order of assassins. To earn her place she must pass brutal trials, while her shadow companion and her hunger for revenge push her toward a choice she may not survive.
In an ash-covered empire, a street thief is trained in allomancy, the magic of burning metals. She joins a crew planning to overthrow the immortal Lord Ruler, though the prophecy around her may be a lie.
An early mining machine called the Boneshaker shattered Seattle and released a gas that kills people or turns the dead into rotters. Sixteen years later, Briar Wilkes enters the walled ruins after her son Zeke, who hopes to clear his father's name, goes in. She finds the ruined city ruled by a masked inventor and his followers.
Years ago, Callie, a siren, made a bargain with the King of the Night and racked up hundreds of favours she has never repaid. Now he has returned to collect, and he needs her help to find fae warriors who are disappearing from the Otherworld. Their old bargain binds them together, and the feelings Callie buried long ago refuse to stay hidden.
Saaski has never fit in her village: her brownish skin, wild pale hair and colour-changing eyes mark her as different, and the moor seems to call her name. A changeling swapped for a human child, she pieces together what she is and must decide where she belongs.
In a northern village at the edge of the Russian wilderness, Vasya grows up hearing the old house spirits and fairy tales her stepmother forbids. When new winters bring a creeping evil, only Vasya, who can still see the spirits, can bargain with the forces threatening her home.
Kell is one of the last Antari, magicians who can travel between four parallel Londons: Red, Grey, White and the lost Black. After a smuggling exchange goes wrong, he flees into Grey London and meets Lila Bard, a thief who talks her way into his journey. Together they must keep a dangerous object from falling into the wrong hands.
Start with “Clockwork Angel”, “An Enchantment of Ravens”, “A Court of Thorns and Roses”: they are the closest to “The Falconer” in tropes and mood. Under each book in the list you will see what exactly it has in common.
How are similar books chosen?
We compare tropes (for “The Falconer” these are Steampunk, Fae, Revenge), genre, plot, era and tone. It is not “readers also bought”; it is similarity in the content itself.
Are there recent books in this list?
Yes. Among the newer ones are “Clockwork Angel”, “An Enchantment of Ravens”, “A Court of Thorns and Roses”. Switch the “Modern” filter to keep only books from 2000 onward.